Troy and Joe analyze the state of the team and break down their new level 10 powers. They discuss having an open door policy for player ideas, how GMs can ask questions without tipping their hand, and reveal how Troy may have let the team get away with a big one. In Listener Mail, they talk about players that don’t put the work in and the many ways to track experience in a campaign. Joe brings up an inferior system and Troy gets saucy real fast.
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