Episode 19 - Fortune Favors the Boulder
A deadly trap is sprung as our heroes unleash hell on their orcish foes. The brutal battle for the city gates rages on!
In the spirit of old school Dungeons and Dragons, a collection of five super-nerds (Joe O'Brien, Grant Berger, Matthew Capodicasa, Skid Maher, and Dungeonmaster Troy Lavallee) emerge blinking from their parents' basements to engage in an Actual Play campaign of Paizo's epic new Pathfinder adventure path, Giantslayer! Foes will be vanquished, beers will be dranken, and characters will almost certainly f**cking die.
A deadly trap is sprung as our heroes unleash hell on their orcish foes. The brutal battle for the city gates rages on!
The companions find their spirits bolstered by the return of perpetually pickled patrol sergeant omast frum. But they'll need all the help they can get against wave after wave of bloodthirsty orcs storming the city gates of Trunau!
As the heroes mourn a devastating loss, revenge opens the door to a bloodbath. Meanwhile, a chance encounter with a cryptic stranger brings disturbing news from the front, and an old friend returns just in the nick of time!
Lorc and Company race to find his adopted son and a long sought after piece of the puzzle comes to light. But first, they must survive a bout with a lung-searing cloud of alchemical smoke and the savage beastmistress within!
The beat goes on as the companions assault a tower filled with orcs, rockin and rollin' to the magical drums of an enemy skald!
One Horrible crime averted, the group turns their attention to thwarting another. But will Lorc survive a brutal self-inflicted wound and help save an innocent family?
As the battle rages, the companions face off against inebriated bandits pillaging a local tavern! Will they triumph in time to save a little girl from a fate worse than death?
As Skreed's trap is sprung, a bigoted priest takes advantage of the chaos by staging a lynching, and the heroes brave smoke and flame in a collapsing building to rescue an old friend.
Victory! Finally defeated, the shadowy Daktani reveals a sinister plan that may threaten all of Trunau! The party returns to deliver these dire tidings to the town leaders, even as preparations are made to lay Patrol Captain Rodrik Grath to rest.
TENSIONS RUN HIGH AS THE EVIL BELOW THE PLAGUE HOUSE IS REVEALED, THE PLAYERS NEARLY MUTINY WHEN THEY BELIEVE TROY IS INTENTIONALLY TRYING TO KILL ALL OF THE CHARACTERS AND THE HEROES DEEPLY REGRET ALLOWING THEMSELVES TO BE GOADED INTO FOOLHARDINESS BY SOME STUPID KID!
With the identity of a foe revealed, the group descends deeper into the cellar of the Plague House - where they stumble upon a deadly invisible enemy!
Defying roleplaying game convention, our low-level party combats a stairway full of giant rats! And as they descend into the darkened basement of the Plague House, Barron matches wits with a bear trap and the crew comes face to face with a truly savage foe!
Our heroes disturb some unexpected residents of the Plague House and face off against their creepiest enemies yet!
For the first time, the party ventures forth from the relative safety of the walls of Trunau and plunges headlong into the haunted ruin that is the Plague House!
The crew don't see dead people, but they do use their keen powers of insight to track down a spirit-haunted seer who may be the key to the whole investigation!
The Ramblehouse loses a whole star from their Yelp review as the party's night turns deadly and the investigation shifts to a sexy blacksmith and a former fiancee!
New suspicions are raised, drunk racists are questioned and the compatriots get their first taste of combat as they throw down in the street against a pack of gross nasty ass wolves!
The reluctant heroes are tasked with investigating the suspicious death of a popular patrol captain and ass play unexpectedly enters the picture.
A group of unlikely heroes meet at a coming of age suicide festival and decide to share a hotel room as most strangers who meet for the first time often do.