A weekly episode recap and behind the scenes look at The Glass Cannon Podcast.
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Cannon Fodder 86
February 22, 2018
Cannon Fodder is back with an all new monthly format! It may not be your grandfather’s Cannon Fodder, but the whole gang is in the house to catch everyone up on what they’ve been doing and talk about everything that’s going on in #GCPNation! They discuss starting recording on the Patreon exclusive Ruins of Azlant podcast debuting tomorrow as well as the upcoming Dead Suns podcast arriving in April. To top it off, they are joined in The Attic by Erik Mona and Jason Bulmahn of Paizo, Inc. to talk about game design at Paizo, Jason’s board game recommendations, running homebrews vs. adventure paths, turn of the century science fiction, and the new Starfinder hardcover Pact Worlds! All that and an extra long Listener Mail with the Paizo boys should be more than enough to tide you jackals over until next month! We’re having fun.
Troy, Joe, Skid and Grant gather for the final installment of weekly #fodjuice. The roundtable covers a ton of topics as the guys tackle common small-party weaknesses, rethinking the Cleric class, fleeing a combat encounter, and agonizing over spell selection. In Listener Mail, they all throw out some of their favorite pieces of Golarion lore.
This week, the whole gang’s back to discuss Troy’s State of the Nation Address, spontaneous NPC creation, the future of Cannon Fodder and Skid’s upcoming Ruins of Azlant podcast. In Listener Mail, they talk about whether or not it’s too much work to run a published Adventure Path.
In the wake of the roleplaying events of Episode 137, the whole GCP crew gets together to discuss their thoughts on changing character backstories, surprising your players, setting goals for your character and tentacle porn.
The whole gang is here this week to discuss Lorc’s uncanny transformation. From alternate races to role playing advice for a new body, they’ll hash out how to handle reincarnation. In Listener Mail, they talk about how GMs can keep a prewritten adventure on track when clever players want to do anything but.
Joe fights through the pain and Troy laughs in his face as the guys look back at Lorc’s vision quest. They discuss the upside of less GM prep and more player control in the narrative, why a pre-written adventure is ripe for original “homebrew” content in the Pathfinder Campaign Setting, and when/if a TPK should ever mean the permanent end to your Adventure Path.
Joe and Troy have their first official Paizo interview as they invite Paizo’s Marketing Manager Dan Tharp to the show with some breaking news for #GCPNation! The guys also find time to talk about GMs monitoring PC gear purchases, when its a good time to close a storyline and whether or not you should play RPGs with your family or significant other.