Cannon Fodder

A monthly behind the scenes look at The Glass Cannon Network and all the happenings in #GCPNation!

Want to have your questions answered on air? Send your GM and player queries to LISTENER MAIL and we might just shout you out on The Fod!

Cannon Fodder 89

It’s Cannon Fodder LIVE from PaizoCon 2018!! This month’s installment of #fodjuice has it all: Glass Cannon Network announcements, debates, Listener Mail straight from the audience and interviews with Paizo’s own Owen K.C. Stephens, Erik Mona, Jason Bulmahn and Amanda Hamon Kunz! If you missed PaizoCon, you’ll feel like you’re there, except you’ll be far more sober. Probably.

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Cannon Fodder 88

This month, Troy and Joe discuss the craziest week in the history of #GCPNation, break some huge news about the future of The Glass Cannon Network and welcome the Creative Director of Starfinder, Rob McCreary, to the show. In Listener Mail, they talk about point buys for Adventure Paths, solo encounters in or outside the session, and an email that calls Joe out for being Joe!

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Cannon Fodder 87

Monthly Cannon Fodder is back and Troy and Joe have lots to debate this week! The Pathfinder Playtest – should people happily move on to Second Edition or just stick with what they know? Starfinder starship combat – too clunky or just right? Drawback traits from Ultimate Campaign – for or against? Creating secrets for character backstories – should you reveal them slowly over time or tell everyone everything up front? Lastly, should GMs tailor the campaign to the characters or should players create characters built around the campaign they are about to play. All that, plus they talk about what they’re playing besides Pathfinder and Starfinder these days AND an interview with one of the Lead Developers of the new Pathfinder Adventure Path: War for the Crown – Crystal Frasier from Paizo!

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The Pathfinder Playtest Part 4

Jason Bulmahn, the Director of Game Design at Paizo, and Erik Mona, the Publisher and Chief Creative Officer of Paizo, recently visited the Glass Cannon Network crew at their studio in New York City to sit down and create the first ever recording of The Pathfinder Playtest – the beta version of the long awaited Second Edition of Pathfinder. Please enjoy Part Four of Crypt of the Everflame converted on the fly to Pathfinder Playtest rules!

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The Pathfinder Playtest Part 3

Jason Bulmahn, the Director of Game Design at Paizo, and Erik Mona, the Publisher and Chief Creative Officer of Paizo, recently visited the Glass Cannon Network crew at their studio in New York City to sit down and create the first ever recording of The Pathfinder Playtest – the beta version of the long awaited Second Edition of Pathfinder. Please enjoy Part Three of Crypt of the Everflame converted on the fly to Pathfinder Playtest rules!

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The Pathfinder Playtest Part 2

Jason Bulmahn, the Director of Game Design at Paizo, and Erik Mona, the Publisher and Chief Creative Officer of Paizo, recently visited the Glass Cannon Network crew at their studio in New York City to sit down and create the first ever recording of The Pathfinder Playtest – the beta version of the long awaited Second Edition of Pathfinder. Please enjoy Part Two of Crypt of the Everflame converted on the fly to Pathfinder Playtest rules!

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The Pathfinder Playtest Part 1

Jason Bulmahn, the Director of Game Design at Paizo, and Erik Mona, the Publisher and Chief Creative Officer of Paizo, recently visited the Glass Cannon Network crew at their studio in New York City to sit down and create the first ever recording of The Pathfinder Playtest – the beta version of the long awaited Second Edition of Pathfinder. Please enjoy a little taste of the future!

Listen