The Glass Cannon

In the spirit of old-school tabletop role-playing games, a collection of five super-nerds engage in an officially licensed Actual Play podcast of Paizo’s Giantslayer Adventure Path!

Ivory Hall & Oates

The Glass Cannon boys take a moment to reflect on the events of Book One of the Giantslayer campaign (and drop a little knowledge on the world of Golarion) before launching into the exciting events of Book Two!

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Cave of Mutilation

With a battered and bound Skreed in tow, the adventurers seek a way out of the caverns beneath Bloodmarch Hill. But will curiosity get the better of them as they stumble into even greater danger?

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Skreed Between the Lines

With the mastermind behind the Trunau attacks finally subdued, the party gets their chance to pry what clues they can of the larger plot. But a threat still lurks in the darkness that could make this ancient underground tomb our heroes’ final resting place as well!

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Assassin Skreed 2

The battle concludes as the party draws upon all their might in an attempt to cast down their adversary. But will they even stand a chance against this seemingly invincible foe?

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Assassin Skreed

The heroes have tracked the merciless Skreed down to a mysterious cavern deep below Bloodmarch Hill. But the villain has allies at his side in the dark.

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No Egrets

Delving deeper into the caverns beneath Bloodmarch Hill, the party encounters a very different kind of danger. Will the pursuit of their quarry continue, or will they succumb to a fate worse than death?

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Cavern on the Green

After a long delayed rest, our heroes track their unknown quarry into the mouth of an ancient cave. What terrors will they encounter beneath Bloodmarch Hill??

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