The Glass Cannon

In the spirit of old-school tabletop role-playing games, a collection of five super-nerds engage in an officially licensed Actual Play podcast of Paizo’s Giantslayer Adventure Path!

A River Puns Through It

Avast ye mateys! The party sets sail aboard the Chelish Devil. Their destination? Adventure! Will these landlubbers take to boating like a duck to water or will they go overboard when they smell something…fishy?

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Nobody Expects the Thomas Exposition!

An old friend returns to help the heroes confront ghosts from the past, even as Trunau’s Council of Defenders tasks them with their greatest quest yet!

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Ivory Hall & Oates

The Glass Cannon boys take a moment to reflect on the events of Book One of the Giantslayer campaign (and drop a little knowledge on the world of Golarion) before launching into the exciting events of Book Two!

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Cave of Mutilation

With a battered and bound Skreed in tow, the adventurers seek a way out of the caverns beneath Bloodmarch Hill. But will curiosity get the better of them as they stumble into even greater danger?

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Skreed Between the Lines

With the mastermind behind the Trunau attacks finally subdued, the party gets their chance to pry what clues they can of the larger plot. But a threat still lurks in the darkness that could make this ancient underground tomb our heroes’ final resting place as well!

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Assassin Skreed 2

The battle concludes as the party draws upon all their might in an attempt to cast down their adversary. But will they even stand a chance against this seemingly invincible foe?

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Assassin Skreed

The heroes have tracked the merciless Skreed down to a mysterious cavern deep below Bloodmarch Hill. But the villain has allies at his side in the dark.

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