The Glass Cannon

In the spirit of old-school tabletop role-playing games, a collection of five super-nerds engage in an officially licensed Actual Play podcast of Paizo’s Giantslayer Adventure Path!

The Killing Choke Part II – Choker’s Wild

Lorc and company race to find his adopted son and a long sought after piece of the puzzle comes to light. But first, they must survive a bout with a lung-searing cloud of alchemical smoke and the savage beastmistress within!

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The Belkzen Hostility Orc-hestra

The beat goes on as the companions assault a tower filled with orcs, rockin and rollin’ to the magical drums of an enemy skald!

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Weekend at Carl’s

One horrible crime averted, the group turns their attention to thwarting another. But will Lorc survive a brutal self-inflicted wound and help save an innocent family?

WARNING: This particular episode deals with dark and mature themes. As we were discovering the voice of the show early on, our improvisation led us down paths exploring the horrific nature of orc society. Please be assured that we course corrected to stray away from these themes as the podcast continued.

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Drunkards & Flagons

As the battle rages, the companions face off against inebriated bandits pillaging a local tavern! Will they triumph in time to save a little girl from a fate worse than death?

WARNING: This particular episode deals with dark and mature themes. As we were discovering the voice of the show early on, our improvisation led us down paths exploring the horrific nature of orc society. Please be assured that we course corrected to stray away from these themes as the podcast continued.

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The Killing Choke

As Skreed’s trap is sprung, a bigoted priest takes advantage of the chaos by staging a lynching, and the heroes brave smoke and flame in a collapsing building to rescue an old friend.

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Four Warnings and a Funeral

Victory! Finally defeated, the shadowy Daktani reveals a sinister plan that may threaten all of Trunau! The party returns to deliver these dire tidings to the town leaders, even as preparations are made to lay Patrol Captain Rodrik Grath to rest.

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Shut Up, Kid!

Tensions run high as the evil below the Plague House is revealed, the players nearly mutiny when they believe Troy is intentionally trying to kill all of the characters and the heroes deeply regret allowing themselves to be goaded into foolhardiness by some stupid kid!

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