Sparks and Radiation

The crew battle for their lives against a gargantuan monstrosity and a devastating poison.

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Steve
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Steve

Hmm, if the VTT you’re using can’t represent Gargantuan tokens…might I suggest you get a better one? 😉

beamersrq
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beamersrq

How to make an Operative really good at healing HP: Field Treatment + Connection Inkling feat (min WIS 15), choose Mystic Cure as your 1st level spell, which you can cast 3x per day. Heals 1d8+Wis mod PLUS you can transfer up to YOUR total HP to the target. Then spend 1 minute and 1RP to get 3x your level in HP. So at 11th level my operative could heal up to 1d8+2+33 on an ally, then spend a minute and an RP to heal the 33 damage he had absorbed from them, and could do this 3 times per… Read more »

Andy
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Andy

Unfortunately, “Field Treatment” is only usable on the operative. Your “1d8+2+33” 3/day is just for you and you’ll never need that much healing(usually). It’s certainly not worth multiclassing to get the mystic cure. Operative, like the Solarian, work best if you stay away from multiclassing. This is one of the reasons PG is an ineffective character, as a Solarian’s power grows exponentially… weak until lvl 11, then insanely powerful.

beamersrq
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beamersrq

Not multi-classing, just using a feat called Connection Inkling which you can only take if you don’t have a level in Mystic. This gives you a 1st level Mystic spell you can cast 3 times per day. I chose Mystic Cure, When I cast it as a 1st level spell I heal the target for 1d8+WIS HP, and anything they don’t need goes to me. But here’s the important bit from the spell description : “On the other hand, if this isn’t enough to restore all the target’s Hit Points, you can transfer any number of your own Hit Points… Read more »

Andy
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Andy

Ahh, very clever, beamer. That’s pretty interesting. Field treatment isn’t suitable in combat since it takes 1 minute, but sounds like a good way to heal between fights, in addition to ‘treat deadly wounds’. Thumbs up!

beamersrq
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beamersrq

Grabbed it at a point where we were away from civ and had no healers and were using up all our serums. Also got 2 cantrips so took Stabilize, and because he’s a Strix xenoarchaeologist took Grave Words so he can poke mummies to make them talk and occasionally get secrets from them, with comp language from the Technomantic Dabbler feat in case they don’t speak one of his 18 known languages. I found Operative strong enough that I could spend feats on non-combat things & had a blast with them.

Andy
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Andy

Operative is a totally OP class, especially “Ghost” operatives.

Andy
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Andy

An image from this fight in the AP…
comment image

Triften
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Triften

Troy lets the ellicoth use Soul Drain as an AoO? That’s a bit much.

Andy
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Andy

I caught that, too. The Elicoth also can’t use the Soul Drain in a full attack, since it is a ‘standard action’ not an attack action.

Triften
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Triften

I remember when a friend announced his engagement and we said we should go to the strip joint down the road. He said “What? The sign says ‘gentleman’s club’.” Us: “… what do you think that means?” Him: “I don’t know, people are smoking cigars and drinking brandy?”

Andy
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Andy

Fantastic episode, guys! I was scared for you for a second. The poison rules are pretty complicated. The radiation rules are even more nuanced, but I’m sure this how it works, as far as CON poison goes. #1- Poison ALWAYS deals HP damage on exposure, even if you save. (DC – 10). #2- In the ‘weakened’ CON poison state, the description is a little confusing. Here is the wording… *”Weakened The victim takes a –2 penalty to Fortitude saves, Constitution checks, and Constitution-based DCs. Every time the victim attempts a Fortitude save against the poison—whether he succeeds or fails—he loses… Read more »