The Tongue and the Restless

After discovering the body of a missing member of the Acreon’s crew while floating through Zero-G on the Drift Rock, the party soon finds yet another whose fate was surprisingly worse!

Become a supporter of the podcast at our Patreon Page. You can help us unlock goals for the future while unlocking fun GCP exclusive rewards for yourself!

7
Leave a Reply

avatar
6 Comment threads
1 Thread replies
0 Followers
 
Most reacted comment
Hottest comment thread
7 Comment authors
MaxJeremyBryce Phillip PapeAndyDoug Sundseth Recent comment authors
  Subscribe  
newest oldest most voted
Notify of
Max
Guest
Max

Noooo not Comequad!

Jeremy
Guest
Jeremy

I think the reason for damage being reduced as Joe was wondering about is to think about the to hit roll as is, i.e. do you hit the target or not? The damage roll can be thought of as how accurate your shot was. So, a better hit (e.g. a more vital area of the body) does more damage. Maybe a low damage roll is the equivalent of a graze, while a critical hit is the equivalent of nailing a vital organ. In that way, you can make sense of that.

Bryce Phillip Pape
Guest
Bryce Phillip Pape

I’m not sure if I am the only one, but I love the sounds going on in Androids and Aliens; however, the rather loud breathing in a spacesuit for the entire episode is kinda ridiculous.

Andy
Guest
Andy

My party let the Goblin “Kamquat” help and he was pretty awesome. He ended up becoming a PC in a future session.

Doug Sundseth
Guest
Doug Sundseth

Pg. 256 of the core rules: “Unless you are charging, you can move through a square occupied by an ally or a friendly character.”

I don’t see anything under zero G that modifies this.

My reading is that you can move through allies without issues regardless of gravity or mode of movement.

Matt Cherukara
Guest
Matt Cherukara

I think Mac is using Get ‘Em wrong, it is supposed to target one enemy within 60 feet, and all allies gain the +1 morale bonus on attack rolls against it.

Cownciler
Guest
Cownciler

You are correct! From the manual:
‘As a move action, you can choose one enemy within 60 feet. Until the start of your next turn, you and your allies gain a +1 morale bonus to attack rolls made against that enemy. The bonus persists even if the enemy moves beyond 60 feet or out of line of sight or hearing. ‘