We Are Stupid – Episode 12

Some people know all of the rules to the Pathfinder Roleplaying Game, but many, many more do not. Here’s a list of the things we screwed up in our never-ending search for Pathfinder perfection…

Orc Ferocity allows orcs (and half-orcs) to act as if disabled for one round after being taken below zero hit points. They do not immediately fall to the ground and spend their one active round as prone, which is what we did in this episode. Orc Ferocity allows a creature to stay on its feet, furious, and either move or attack, after which they fall unconscious and begin dying. Of course, it didn’t make much of a difference for the badass orc that fell prone and struck out with his last act to swipe at Lorc’s legs with a falchion, hit, and deal 9 points of damage. Bold, orc. Lorc will see you again in hell.

As the party struggled to save Sara Morninghawk and Agrit Staginsdar, while holding off the ferocious attack of three orcs in a house that was burning to the ground, Gelabrous channeled positive energy to heal the party. He took the feat Selective Channeling which we said allows him to determine which creatures in range receive the healing power of the blast and which do not. This granted him the opportunity to heal all of us and Sara, while not benefitting any of the three orcs in the area. In fact, Selective Channeling actually only allows you to select a number of targets up to your Charisma bonus that will not be affected by the channel. In this case, Gelabrous has a charisma modifier of +2, which means he could only technically exclude two of the three orcs from the healing energy of his god Desna, which further means that it’s possible the fight could have gone on another round with Barron unconscious and dying, Gormlaith out of the house, and Lorc and Gelabrous choking on the smoke and unable to act. Would all of the heroes have survived? We’ll never know, but we do know now how Selective Channeling works! So that’s something…

Did you notice something we didn’t? What other rules of the game did we ignore in our rush to save Trunau?

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Doug Sundseth
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Just in case somebody reads this at this late date, Orc Ferocity actually allows an orc to continue acting at below 0 HP, but with the Staggered condition. Staggered means that you get either a Move action or a Standard action each turn (but not both), and the orc can continue to act (while bleeding out for 1 HP/turn) until his hit points go to a negative number equal to his Constitution. For the default Common Orc, that would be -12 HP.

Which is to say that the orc does not automatically drop after one round of action.